Demo — Work in Progress

CGOW Open World

An open-world multiplayer experience built in Godot 4. Drive, fight, loot, and complete AI-generated missions in a living world built on production-ready systems.

💗 Windows
📱 Android
🎮 Multiplayer
🤖 AI Missions
13Mission Task Types
5AI NPC Characters
2Platforms
50+Systems in Store
AI-Generated Missions
Gameplay

See It In Action

Open world, AI missions, multiplayer vehicles, voiced NPCs — all live in Godot 4.

CGOW Gameplay
▶ Watch Gameplay
Core Systems

Everything Built From Scratch

Every feature in this game is a production-tested system — not a plugin, not a tutorial. Built for real games.

🧠

AI Mission Generator

Dynamic missions created by Groq (Llama 3.3 70B) — saved as JSON, persisted across sessions. Each NPC has its own tone, story context, and trust system. No two playthroughs are the same.

Groq + Gemini
🤖

Conversational NPC System

5 fully voiced AI characters with trust-based dialogue, dual AI provider support, mission trigger conversations, and full multiplayer RPC sync built in.

ElevenLabs Voice
🚗

Multiplayer Vehicles

Driver + passenger seats, dynamic engine audio with pitch scaling, smooth remote interpolation — all synced live over CGRelay WebSocket.

CGRelay Networked
🎲

Inventory & Weapon System

Weapon modes (gun, melee, grenade), magazine cache on swap, headshot multiplier, reload timer sync, and full signal-driven UI updates.

Tres-Based
👾

Enemy AI & Wave Spawning

NavigationAgent3D pathfinding, stuck detection with escape teleport, batched visibility checks, and configurable wave spawner via resource files.

NavigationAgent3D
🗺

GTA-Style Minimap

Rotating minimap + draggable orthographic full map with pinch zoom, touch drag, live mission waypoint icons, and custom waypoint placement.

Dual Camera
📱

Full Mobile Support

Touch joystick, touch camera, fire and run buttons, gyro support, and full UI scaling — the game plays natively on Android without compromise.

Android Native
👤

Player Profile & Progress

Supabase-backed identity with debounced saves, modular retention system, avatar support, and auto-login on relaunch.

Supabase Backend
The Story

No Documents.
No Identity.
No Way Out.

A fake agency promised isolated people high-paid jobs abroad. The real goal: organ harvesting. Police raided the arrival airport — but this is a corrupt country. Victims have nothing: no documents, no money, no identity. An airport guard points you to Rico — a smuggler who lives outside the law but has his own code. Work for him, earn his trust, and maybe find a way out.

Every mission is generated by AI — desperate, morally complex, survival-driven. Earn trust. Build a reputation. Find a way out.

The Characters

Smuggler
Rico
Lives outside the law but has his own code. Gritty, tense, morally grey.
Lawyer
David
Exposing a fraud gang. Cautious, investigative, trusts slowly.
Robber
Marco
Underground connections. Bold, fast-paced, always two steps ahead.
Courier
Charlie
Rico's right hand. Loyal, professional, asks no questions.
Police Officer
Henry
Honest cop in a corrupt system. Heroic, principled, carries the weight of what he knows.
Built With

Production Tech Stack

Godot 4.x (GDScript)
Groq — Llama 3.3 70B
Google Gemini AI
CGRelay WebSocket Multiplayer
Supabase Backend
ElevenLabs Voice
NavigationAgent3D AI
Android Native Export
Every System Is Available

Want These Systems
In Your Game?

Everything you see in CGOW is a drop-in Godot 4 asset. Production-tested, documented, and ready to use.

Browse 50+ Systems Chat on WhatsApp
₹200/mo Relay Multiplayer
₹250/mo P2P Multiplayer
₹800 Custom MP Setup
Free Tools Available