Multiplayer, auth, payments, AI NPCs, social systems — built and tested in real games. You get the same production code, set up in your project.
All three network architectures in one package. I set up Relay, P2P with host migration, and Dedicated Server — you pick the one that fits your game or get all three for different game modes.
Always-on WebSocket relay — no server knowledge needed. Drop-in script, real-time sync, works from any device. My own relay server included free for 1 month.
Direct ENet P2P via Zerotier — no IP exposed to players. Low latency of P2P, privacy of a relay. Host migration built in so the game survives when the host leaves.
Authoritative headless server on Render or Replit — free cloud hosting, always on. For competitive games that need server-authoritative logic.
Full authentication — email/password, Google OAuth, Discord OAuth. Password reset, session handling, user profiles, RLS policies. Works in Godot, Unity, or any web app.
Supabase cloud saves — store any game data, player progress, JSON, images in bucket. Upload, download, manage files from your game or app.
Auth + cloud storage + local storage managers all wired together. The complete backend layer any game needs — profiles, saves, assets, session management.
Payment links, webhook verification, idempotent processing. Works for any product — game assets, subscriptions, SaaS, digital downloads.
Orders API, auto-capture, dual-path idempotency. For international buyers paying in USD — webhook verified, serverless.
Full payment coverage — INR for Indian buyers, USD for international. Same type + metadata pattern across both so your business logic stays clean.
Players buy codes outside your game, redeem inside. Bypass Google IAP and keep 97% of revenue. Code validation, reward delivery, expiry support.
Groq/Gemini powered conversational NPC with Google TTS voice. Human-like responses, memory context, mission triggers, voice output. The full stack.
Generate images at runtime inside your game and apply to any mesh or UI element. Freepik, Cloudflare Workers AI, or Stability AI — your pick.
Switch your entire game UI to any language with one click at runtime. AI powered, no manual translation files, no restart needed.
Real-time chat — private messages, team chat, guild chat, global channel. Fully networked via Ably or Supabase realtime.
Full friend management — add, remove, send requests, accept, block. Online presence per friend. Works over any backend.
Private voice chat over network — push-to-talk or open mic, mute per player, low latency. Private channels only, no proximity or global.
Presence + private and global chat + friend system + voice chat — all coupled and wired together. The complete social layer.
Daily rewards, achievements, season pass, profile, level system, quest system, economy + store — all coupled together. The complete retention layer.
Don't need the full bundle? Get just what you need — any individual system set up in your project.
Multiplayer + auth + payments + AI NPCs + social + retention — the full stack set up in your game. I've built all of this in my own open world game. You tell me what you need, I scope it, build it, we test together on WhatsApp. Pay only after everything works.
Simple, low-risk, fast.
Tell me what you need — engine, current setup, what you want built.
I review your project, confirm scope, give you a fixed price. No surprises.
Files delivered same day for standard services. Complex builds within 48h.
We test on WhatsApp until everything works. 3 free changes after delivery.
Payment only after you confirm everything is running in your project.
Tell me about your game — genre, player count, platform. I'll recommend the right services and give you a free scope. No commitment.