P2P · Relay · Dedicated Server. I deliver the core scripts, set up the server, and test with you.
₹500–1000 one-time. Pay only after it works.
I build the core — you keep full control of game logic & RPCs
⚠️ All models include 3 free updates/changes after delivery. Extended support available.
Tell me about your game, share network‑related scripts (if any), and what multiplayer experience you want.
I analyze and recommend P2P, Relay, or Dedicated — best fit for your genre & budget.
You receive clean, documented scripts + server configuration (ZIP file). I handle IP discovery, relay routing, or headless server.
We test together. Pay only after everything works. 3 free changes included, then extended support add‑on optional.
I’ve built my own BR game with Dedicated Server + Relay + P2P models. I know what works in production.
Most setups finished within 24h. Get your multiplayer test up before the weekend.
Clean GDScript files (or C# if needed). Plug them into your Autoload and call join/host. No plugin hell.
You only pay after we test the network with you and a friend. No risk, no hidden fees.
Minor tweaks or bug fixes after delivery? Included. No nickel‑and‑diming.
For dedicated servers, you choose the cloud provider. I only build the core — no vendor lock.
Extend your network core with ready‑to‑use extras
Pre‑built position/state sync — no RPC coding needed. Drop and play.
Auto‑generate RPC handlers from your game objects. Speeds up integration.
Step‑by‑step integration video for YOUR specific project.
Priority fixes & adjustments after the 3 free changes.
🔥 I built a Battle Royale game with Dedicated Server + Relay + P2P models. Same codebase, interchangeable networking.
You can test the networking core live — no strings attached.
⬆️ These are my existing multiplayer products — GodotMP builds the network core for your game, using any of them or custom solutions.
One-time payment. Pay after testing. No recurring fees unless you choose add‑on support.