Four deep-dive courses, each with a complete kit (code, UI scenes, templates).
No fluff โ just battle-tested workflows from a solo dev who ships games.
๐ First course launches June 2026 โ secure early access now
โ Ready-to-copy relay server code (Node.js + ws)
โ Godot client template: CGClient.gd with reconnection logic
โ Fly.io deployment guide + docker reference
โ Extra: sample tank battle to test all three modes
โ AdMob mediation plugin for Godot 4.4+
โ Store UI scene (PayPal / Razorpay webview)
โ Season Pass progression + reward claiming system
โ Works with your existing inventory/daily reward
โ Groq + Gemini + TTS/STT ready-made scripts
โ AI Mission generator integrated with your quest system
โ Demo village scene with fully voiced NPC
โ Ready-to-deploy edge function samples
โ `supabase_client.gd` (Auth + DB + Realtime)
โ Ready UI: Login screen with email, Google, Discord
โ Profile manager + cloud save integration
โ SQL templates + RLS policies included
Multiplayer Backend Engineer launches June 15, 2026. Monetization follows in July, AI in August, Supabase in September. All courses will be released on schedule. Notifications go out 7 days before each launch.
Yes. Free updates for all courses and kits as long as Godot 4 evolves. Your purchase includes lifetime access to the content and future compatibility patches โ even for Godot 4.6 and beyond.
Each course includes the relevant kit (scripts + UI scenes). The master bundle additionally includes ALL my store systems (Inventory, UI Pro, Combat, Retention, Relay Manager, etc.). No double purchase. Everything is included.
Until June 1st 2026, you can lock in the prices shown (โน1,599/โน1,299/โน1,799/โน1,099). After launch, individual course prices increase by 15%. Master bundle pre-order locks the โน4,999 price.
Yes โ the course includes updated alternatives (Render free tier, Fly.io, and even a PythonAnywhere workaround). Replit still works for relay/signaling, but we cover backup hosts to keep hosting $0.