No server knowledge. No infrastructure. No headache.
Two scripts drop-in. Your friends are online in minutes.
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Download a working Godot 4 demo project wired to the live relay. Run it with a friend in minutes — no payment, no Game ID needed.
You built a fun game. Your friends want to play together. But setting up a multiplayer server means learning Linux, networking, WebSockets, relay logic, and praying it stays online. CGRelay handles all of that.
Get one GDScript file. Set your Game ID. Call join(). That's it — you're connected to the relay.
Server stays online 24/7. Your players connect instantly, any time of day.
Turn-based, party games, simple co-op. Low-frequency sync by design. Perfect fit for casual multiplayer.
Each game ID is fully isolated. Your players only see your game's traffic. No cross-game bleed.
Register your game with a simple JSON package. Update it live without restarting the server.
Full admin controls. Kick players, ban users, toggle maintenance mode — all from the feeder dashboard.
Pick your peer count. Pay once per month. Get your Game ID and server URL.
Add CGClient.gd to your Godot project. Set your Game ID. Done.
One function call connects your player to the relay and announces them to all peers in your game.
Use send_realtime(), send_once(), or send_on_change() to sync your game state.
Your entire multiplayer connection — 6 lines:
Pick the right sync mode for each piece of your game state
High-frequency updates. Position, rotation, animation state. Delta-compressed — only changed values are sent. Built-in frame rate throttling.
send_realtime({"pos": position})
Sent only when something changes. Health, ammo, score, game state. Efficient for values that rarely update.
send_on_change({"hp": health})
Sent once, stored on the server. Late joiners automatically receive it. Perfect for map pickups, spawn points, game setup.
send_once({"spawns": spawn_list})
Pay for what you use. Scale with your players.
Rs. 150 base + Rs. 20 per peer / month
Example: 10 peers = Rs. 350/mo | 20 peers = Rs. 550/mo | 50 peers = Rs. 1150/mo
CGRelay handles the relay. These bundles handle your game logic — RPC calls, sync, and game-specific multiplayer systems, all pre-built for CGRelay.
Position, rotation, animation state synced out of the box. Plug in and play.
Lobby system, ready-up screen, turn manager, score sync. Drop into any party game.
Shooting sync, health, respawn, kill feed — all wired to CGRelay's realtime tier.
Turn-based game state sync, hand management, deck sync using the Once tier.
Bundles are built specifically for CGRelay. They work out of the box with your Game ID.